![]() ![]() It’s also easier to manage the shader with fewer layers. Most of the time 4-5 layers should be the absolute maximum to use, with 2-3 being the norm. This means you could quickly get insanely slow rendertimes if you get too carried away. Each new layer makes the render slower, since Vray has to calculate all the materials in the blend and then blend them together. However, in the real world, this is not a practical way to do things. Each layer after Base has a Blend amount Color and Map.īlends can be as complex as you want them to be, You’re not limited to the 10 slots, you can always add another blend in the last layer slot and keep piling on the layers. These are now retained from the source objects making it possible to use advanced texturing workflows. In fact, they all function in the same way, very similar to layers in photoshop, so really what you get is 10 layer stack. V-Ray CPU users can take advantage of user properties. You have a Base material and 9 Coat materials. It does not have any shading options, it just combines multiple other shaders in different ways. Max 2023.2.2 + Vray 6 Hotfix 3 (6.00.20) AMD Threadripper 3970X 32-core 64GB DDR Mbps MSI GeForce RTX 3090 Suprim X 24GB GPU Driver 512.59 NVMe SSD Samsung 980 Pro 1TB Win 10 Pro 圆4 22H2. ![]() The VrayBlendMtl could be best described as an utility material. I'm trying to learn Blender 2.8 and I'm eager to try out Vray for Blender.
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